As a recipient of the 2014 Harvestwork’s “Creativity + Technology = Enterprise” residency grant program, I joined Phoenix Perry in developing NightGames as a public artwork that brings an audience together with the opportunity to collaboratively control an interactive environment using music, visuals and gesture. The players’ choices create the world they occupy through a series of networked “instruments” which include motion tracking, gesture recognition, interactive lighting, personal and quadraphonic sound. A rich terrain for free form exploration fills the exhibit space rewarding group cooperation, in addition to individual expression. Commissioned by the A Maze Festival, NightGames traveled to Berlin in 2015 as a full scaled environmental activation.
Research has shown that people moving in synchrony brings people together and builds trust. This project seeks to further expand the public’s understanding of game play and theatre to include freeform interaction. By using a series of different sensors we will develop embodied controllers for games that embrace all bodies and abilities. Our testing will focus on affect and we will explore the triggers for creating positive emotions with the body during play. By crafting a play space that rewards many kinds of interaction, our controllers will have affordances for many possible ways of moving. This installation welcomes players who may have limited mobility or difficulty interacting with traditional forms of digital inputs. All research in this project will licensed under Creative Commons.
Role: Project coordinator, installation producer, software and hardware co-developer
Technology: OpenFrameworks, Arduino, Ableton Live
Team: Adelle Lin, Phoenix Perry
Creative Coding Amsterdam, Netherlands. April 2015.
Harvestworks, Manhattan, NY. June 24, 2013. 7-9pm
NYU Games Centre, Brooklyn, NY. June 6, 2014. 6-8.30pm
New York Hall of Science, Queens, NY. June 22, 2013. 4-6.30pm
Come Out and Play, South Street Seaport, New York, NY. July 12, 2013. 7pm – 12am